Wednesday, May 6, 2020

Is The Argument Of Academic Work Can Be Channeled Through...

The essays are related because Graff proposes the argument of academic work can be channeled through personal interests. Peacocke s essay provides an example of Graff s argument because she provides a remarkable piece of literature talking about the pros and cons of her favorite show Family Guy. I really enjoyed how Peacocke used examples from very comical moments in Family Guy like the Business instructional video in the 1950s that had some sexism on how to treat women in the workplace. She showed the negative impacts of the show like the protests of parents, but it was brought back two times after fans pressured Fox into reopening the show. Video games are an interest of mine, which can be intellectual because of how they are made,†¦show more content†¦Then the animation and motion stage begins. The programmers then used advanced coding technology to make the exoskeleton move in the background and it begins to come to life. Next is the environment the game takes place. Det ails like a shimmering reflection off a window, or how realistic water in a lake looks often goes unnoticed by the players, but it makes the game environment look that much more impressive. 3-D objects are created by using polygons, which are just like blank sheets of paper that are used to make creative ideas that come together. Consoles and computers use a special chip that allows images to be applied on to the polygon. Then this allows a 3-D environment to be created and interacted with the characters. The game is then coded and the testing phase begins. Coding is what puts all the gaming elements together to work as one. Games are written based on C programming to generate the codes for the polygons to make the environment with the shadows and textures. After the coding is complete, the testing phase begins by selecting a group of people interested in the game to find bugs or problems in the games. The alpha version is the first version released to fix the major flaws and the beta version is tested until the developers release the final version. The marketing phase begins with the publisher spending money to advertise for games for profit. Some methods include a

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